No description
  • Rust 97.1%
  • C++ 2.8%
  • Shell 0.1%
Find a file
Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-05-11 13:48:00 +02:00
.github/workflows chore: update to edition 2024, MSRV 1.85 2026-04-09 20:03:20 -06:00
benches chore: update to edition 2024, MSRV 1.85 2026-04-09 20:03:20 -06:00
examples chore: update to edition 2024, MSRV 1.85 2026-04-09 20:03:20 -06:00
fuzz Edition bump 2024-01-05 23:54:32 +00:00
gif-afl Edition bump 2024-01-05 23:54:32 +00:00
gif-c Edition bump 2024-01-05 23:54:32 +00:00
src chore: update to edition 2024, MSRV 1.85 2026-04-09 20:03:20 -06:00
tests chore: update to edition 2024, MSRV 1.85 2026-04-09 20:03:20 -06:00
.gitignore Add Github Actions CI specification 2021-01-14 01:20:48 +01:00
Cargo.toml Update dev-dependencies to use git.sly.so 2026-05-11 13:48:00 +02:00
Changes.md Release notes for 0.14.2 2026-04-09 19:02:27 +02:00
LICENSE-APACHE Change the license from MIT to MIT/APACHE-2. Closes #15. 2016-02-28 19:44:40 +01:00
LICENSE-MIT Change the license from MIT to MIT/APACHE-2. Closes #15. 2016-02-28 19:44:40 +01:00
README.md Replace Travis badge with GitHub Actions and update doc links 2021-03-21 10:59:33 -07:00

GIF en- and decoding library Build Status

GIF en- and decoder written in Rust (API Documentation).

GIF encoding and decoding library

This library provides all functions necessary to de- and encode GIF files.

High level interface

The high level interface consists of the two types Encoder and Decoder.

Decoding GIF files

// Open the file
use std::fs::File;
let input = File::open("tests/samples/sample_1.gif").unwrap();
// Configure the decoder such that it will expand the image to RGBA.
let mut options = gif::DecodeOptions::new();
options.set_color_output(gif::ColorOutput::RGBA);
// Read the file header
let mut decoder = options.read_info(input).unwrap();
while let Some(frame) = decoder.read_next_frame().unwrap() {
    // Process every frame
}

Encoding GIF files

The encoder can be used to save simple computer generated images:

use gif::{Frame, Encoder, Repeat};
use std::fs::File;
use std::borrow::Cow;

let color_map = &[0xFF, 0xFF, 0xFF, 0, 0, 0];
let (width, height) = (6, 6);
let beacon_states = [[
    0, 0, 0, 0, 0, 0,
    0, 1, 1, 0, 0, 0,
    0, 1, 1, 0, 0, 0,
    0, 0, 0, 1, 1, 0,
    0, 0, 0, 1, 1, 0,
    0, 0, 0, 0, 0, 0,
], [
    0, 0, 0, 0, 0, 0,
    0, 1, 1, 0, 0, 0,
    0, 1, 0, 0, 0, 0,
    0, 0, 0, 0, 1, 0,
    0, 0, 0, 1, 1, 0,
    0, 0, 0, 0, 0, 0,
]];
let mut image = File::create("target/beacon.gif").unwrap();
let mut encoder = Encoder::new(&mut image, width, height, color_map).unwrap();
encoder.set_repeat(Repeat::Infinite).unwrap();
for state in &beacon_states {
    let mut frame = Frame::default();
    frame.width = width;
    frame.height = height;
    frame.buffer = Cow::Borrowed(&*state);
    encoder.write_frame(&frame).unwrap();
}

Frame::from_* can be used to convert a true color image to a paletted image with a maximum of 256 colors:

use std::fs::File;

// Get pixel data from some source
let mut pixels: Vec<u8> = vec![0; 30_000];
// Create frame from data
let frame = gif::Frame::from_rgb(100, 100, &mut *pixels);
// Create encoder
let mut image = File::create("target/indexed_color.gif").unwrap();
let mut encoder = gif::Encoder::new(&mut image, frame.width, frame.height, &[]).unwrap();
// Write frame to file
encoder.write_frame(&frame).unwrap();